Download Elite Not So Dangerous 1.27a MMO and Strategy Games Elite: Dangerous
Hey everyone, sorry for the time to upload the updated version, got busy with some other things that required my attention.
This version removes the the pattern scan method which for some reason wasn’t working in all cases even though CE was actually finding the addresses. This means that major updates will probably break the trainer again but ill be around to update it whenever needed.
I didn’t test every function since i just updated the addresses manually so one thing or other might break and if it does please let me know.
Original Authors: Randshot, NU199, lorddoggy, Apeman, kabachi, laji, djdoom32, hasoon, Hans211, hoki, Jamesc00ls, Dark Byte and many others.
ENSD Horizons 1.27a: Download Elite Not So Dangerous 1.27a
1.27a — 2021/10/03
+ Updated for Horizons (Odyssey Update 7)
1.27 — 2020/08/25
+ Moved Hyperspeed Animation Speed to Unsafe tab
1.27 — 2020/06/27
+ Restored Drop off to target
1.27 — 2020/06/23
– Removed Drop off to target, causing game crash
1.26 — 2019/09/29
– Added buttons for suspend/resume all cheats.
= Internal changes for game ‘September update – patch 1’.
1.25 — 2019/04/27
+ Planet scan speed multiplier – multiplies planet scan speed up to +1000% (10 times faster).
= Internal changes for game ‘April update’.
1.24 — 2019/03/16
+ All directions planet scan and Distant planet scan – added back.
+ Paralyze NPCs – paralyze NPCs in normal flight. Normal flight agility must be enabled.
1.23 — 2019/01/29
+ Ship normal flight and supercruise agility/maneuverability.
+ Drop off to target – allows drop off from supercruise to targeted station/combat zone/beacon. Ship must face target and speed needs to be low. This hack don’t work with planets/stars/planet settlements.
+ Discovery scan speed multiplier – multiplies discovery scan speed up to +1000% (10 times faster).
1.22 — 2019/01/17
= Better support for HiDPI monitors.
= Internal changes for game update 3.3.02
1.21 — 2018/12/19
= Bug removed – KWS scan speed should be working now.
= Internal changes for game update 3.3.01
1.20 — 2018/12/13
– Removed All directions planet scan and Distant planet scan – this is not used since game update 3.3.0.
+ Hyperspace animation speed – There is 10 seconds long animation before arriving to new system after receiving new system data. This animation can be speed up for less time spent in hyperspace.
+ KWS speed multiplier – multiplies KWS speed up to +1000% (10 times faster).
+ Ship scan speed multiplier – multiplies ship scan speed up to +1000% (10 times faster).
1.13 — 2018/10/21
+ Fuel scoop multiplier – multiplies fuel scooping speed up to +1000% (10 times faster).
1.12 — 2018/10/17
= Improved offsets scanning – game freezes for 1 second only.
1.11 — 2018/10/16
= Bug removed – sentinel damage leading to game crash.
1.10 — 2018/09/08
+ Added NPC damage multiplier to Shield/Hull/Module damage. Slider set to +0% = no added damage; +1000% = 10 times more damage. NPC vs NPC damage is multiplied too.
+ Freeze ammo – freezes ammo cartridges. Doesn’t work with rockets and SRV ammo.
+ Endless heatsink – infinite heatsink duration (until change of instance).
+ No scoop – instant scooping by targeting (cargo bay must be open). Doesn’t work with SRV.
+ No jump countdown – removes countdown (4…3…2…1) before jump.
+ All directions jump – allows jumping without aligning with target system.
+ Supercharge FSD – sets FSD permanently supercharged like neutron star. FSD gets supercharged after 1 jump.
+ All directions planet scan – allows Advanced discovery scanner to scan planets in all directions.
+ Distant planet scan – infinite scan distance for Advanced discovery scanner.
+ All directions KWS scan – allows KWS/Manifest/Frame Shift Wake scanners to scan ships/wakes in all directions.
+ Distant KWS scan – infinite scan distance for KWS/Manifest/Frame Shift Wake scanners.
+ All directions ship scan – allows to scan ships in all directions.
1.00 — 2018/08/28
= Initial release.
+ Shield damage – reduces damage to the player shields. Slider set to 0% = no damage to shields; 100% = original unchanged damage to shields
+ Hull damage – reduces damage to the player hull.
+ Module damage – reduces damage to the player modules.
+ Energy consumption – reduces energy spend by weapons, engine and system. Slider set to 0% = no energy spend; 100% = original energy consumption.
+ Jump fuel consumption – reduces fuel used by jumps. Slider set to 0% = no fuel used; 100% = original fuel consumption.
+ Flight fuel consumption – reduces fuel used in normal space flight (not in supercruise).
+ No masslock – removes masslock by stations and other ships.
+ No cooldown – removes cooldown period after jumps.
+ No jump charge – removes charging of FSD before jumps.
+ No interdiction – disables all interdictions (even interdictions by player always fail).